Developing a Social Media Policy for Your Enterprise?: Use Bottom-Up Design Principles

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In response to the explosion of use of social media and collaboration tools over the past 12 months, many organization leaders (e.g., CIOs, CPOs, etc.) are developing formal Social Media Polices to guide their staff in approved use of these tools inside the enterprise. Their challenge is to ensure staff use social media in ways that comply with both the enterprise’s mission and general policies—without overly inhibiting the benefits of open collaboration. By starting from bottom-up design principles, leaders can create Social Media Policies that productively encourage creativitywithout risking their enterprise’s mission and reputation.

Enterprises Routinely Start with a Top-Down Approach

Enterprises traditionally employ top-down approaches when defining standards, policies and procedures. This is natural and unsurprising as the majority of enterprises are hierarchical entities.

Top-Down Approaches are Great at Driving Compliance

Top-down approaches are very effective when the goal is to prevent outliers and discrepancies. Their use is ideal when you want to drive adherence to things like plans and regulatory compliance.

However, Top-Down Approaches are Counter-productive to Encouraging Creativity

Creativity is not something you can drive on demand, from the top downward. Have you ever tried to order a team to be creative according to a plan? If so, did this produce the results you desired? Likely not. Creativity needs to be encouraged, not driven.

Social Media Requires a Bottom-Up Approach

Social media is inherently non-hierarchical. It creates a “flat” network that enables all members to participate in the same way, regardless of level, time or location.

Social Media Results Develop Along Embryonic Lines

Social media-based creativity follows a rather organic approach.  Members initially join social media networks and share information about topics of personal concern or interest. Members with similar interests then link together to collaboratively develop initial thoughts into fleshed-out Ideas. These more complete Ideas then compete with the Ideas of others for attention and support. Those that “rise to the top” attract increased interest and collaboration, resulting in fully-vetted solutions to problems or unmet needs. While the social media community has coined worlds like “crowdsourcing” and “wikification” to describe this process, it is essentially embryology at work (albeit embryology of Ideas).

Embryology Works from the Bottom-Up, Following Local Rules

Embryology forms rich, complex works from simple beginnings by following a bottom-up process. Richard Dawkins, elegantly described the power of this on page 220 of his latest book, The Greatest Show on Earth:

“The key point is that there is no choreographer and no leader. Order, organization, structure—these all emerge as by-products of rules which are obeyed locally and many times over… That is how embryology works…this kind of programming is self-assembly.
… [I]t seems impossible to believe that the genes that program their development don’t function as a blueprint, a design, a master plan. But no: … it is all done by individual cells obeying local rules. The beautifully ‘designed’ body emerges as consequence of rules being locally obeyed by individual cells, with no reference to … an overall global plan.”

Dawkin’s major point is that you will obtain richer, more robust results by defining bottom-up, local rules for the evolution of Ideas (instead of driving them top-down from a master plan or policy).

Many Examples of This Exist Throughout the Technology World

Bottom-up self-assembly of robust, complex systems through use of local rules is not simply confined to the biological world. Some of the most successful expansions of technological change were built on the same approach. Just take a look at everything from Internet routing and open source technologies to Google’s Page Rank algorithm and Apple’s iPhone application development model.

Creating a Social Media Policy Based on Bottom-up Principles

Using bottom-up, locally followed rules to develop a Social Media Policy looks very different in structure than a traditional top-down policy.

Below is an outline of sample rules (and how they would locally execute throughout a social media ideation process) that I would initially consider to develop an effective Social Media Policy. For simplicity’s sake my unit is an Idea. An Idea could be a plan, policy, design, rule, product or anything else you can imagine.

A) Define The Stages of Ideation

Define what stages a collaborative idea should pass through from a root concept to completion. This is the skeleton for all other local rules. An example:

  1. Brainstorming of Ideas to consider
  2. Competition of Ideas to see which should be elaborate upon
  3. Elaboration of Winning Ideas into a critical level of detail
  4. Editing of Elaborated Ideas to a Released State

Once Ideas are Releases they become subject for further Brainstorming efforts to adapt them to changing business conditions (evolution at work).

B) Define the Allowed Actions at Each Stage

Define what staff can do to an Idea at each Stage. For example, staff can—

  • Create or delete Ideas during Brainstorming
  • Vote, share (internally) or comment on them during Competition
  • Add or remove whole Idea Components during Elaboration
  • Refine existing Idea Components (only) during Editing

Limiting what can be done at each stage provides just enough organization to reduce chaos and encourage productive collaboration. Brainstorming is all done in one place. You do not waste time fleshing out Ideas until they proceed through the Competition Stage. Similarly you focus on Elaborating upon and Editing late-stage Ideas (instead of chaotically replacing them with an unexplored, pre-Brainstormed half-Idea).

C) Define the Transitions Between Each Stage

Define what conditions triggers movement of an Idea from one stage to another (forward or backward). By defining the conditions you let the network act without requiring extensive oversight. Samples for movement out of Competition could include the following:

  • When an Idea gets enough votes it moves into Elaboration
  • When an Idea gets flagged as offensive or disruptive enough times it moves back to Brainstorming

D) Define Who Can See What at Each Stage

For example, only I would be able to see my Idea until I advance it for Competition. Once this occurs, only My Organization would be able to see and vote on it until it reaches a particular threshold (or is approved by the Organization Leader)

This type of rule set encourages two things. First, it enables edge-condition “long tail” idea creators to participate. Second, it makes department heads feel safer encouraging their employees to ideate and collaborate.

E) Define Who Can Do What to an Idea at Each Stage

For example—

  • Only I may be able to edit my Idea in Brainstorming
  • Only my department Colleagues (i.e., my friends) may be able to add or remove Components of an Idea in Elaboration
  • While everyone can refine Idea Components in Editing

The first rule protects the individual and encourages Ideation. The second protects the Department, encouraging the Department Head to allow social media-based Ideation. The third protects the mission or the enterprise (and can even ensure regulatory compliance).

These Rules Are Just a Brainstorm to Start

These Rules are only Ideas at the Brainstorming stage. They require a full cycle of collaboration to see which win out and which do not. (After all, defining these as the rules for social media and collaboration would be Top-Down thinking.)

I Know Some May View This As Controversial

Many of you may find this approach controversial. Comments—for and against it—are encouraged.

Republished with author's permission from original post.

Jim Haughwout
Jim Haughwout (pronounced "how-it") is passionate about creating technology that improves how people live and work. He is the Chief Technology Architect at Savi Technology and a General Partner at Oulixeus Consulting. His work has been featured by Network World, ZDNet, Social Media Today, the IBM Press, CIO Magazine, Fast Company, GigaOm and more.

1 COMMENT

  1. Interesting take on a quite prescriptive methodology for managing the creative ideation process. Remember that brainstorming in it’s traditional sense is only one way of garnering the original ideas to feed into the process. FreeWriting is just one other method for breaking ground on novel concepts. Try out http://MeshWrite.com as an example of a different way of kicking off ideas.

    I like the bottom up push rather than top down. Needs to be said more.

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