VRSim Announces Release of SimSpray(tm) Industrial


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EAST HARTFORD, CT (September, 2011) – VRSim released the industrial version of its virtual reality training system, SimSpray™.

“SimSpray Industrial is designed to expose the student to a broader range of industrial coating processes and production scenarios. The simulation shows the differences in painting with Air-Assisted Airless and Airless processes. There is also a more real-world feel of the system which includes environments such as bridge corners. SimSpray Industrial is another step forward in providing cutting edge practical simulations to teach coatings applications,” says VRSim’s CEO and President Matthew Wallace. SimSpray has an analysis and feedback system that includes scoring, graphing and review data as well as visuals to create a realistic painting experience. Trainees can see if their coverage is inadequate as well as defects, such as runs, dry spray or orange peel. Visual cues for stand-off distance, angle and speed are in place to aid in spray painting techniques and building muscle memory. Instructors have the capability to setup multi coat projects with different coat types (primers, color, clear) as well as set some key parameters such as mil thickness and speed for each coat. The industrial version of SimSpray includes all of the above, along with improved cues which allow for better placement on the project piece, are easier to use and disappear when using the proper technique. Wallace continues, “We are particularly excited to show beginning students how conveyor based painting works.”

Both versions include a variety of project pieces and paint environments, but the Industrial version of SimSpray offers an even wider selection of projects such as I-Beams, bridge section, a panel with junction box and an American Society for Testing and Materials (ASTM) test panel. The new environments offered with the Industrial version include a moving conveyor line, military booth and a bridge environment.

SimSpray is a cost effective, stand-alone mobile training appliance designed to teach the basic fundamentals of spray painting and coating. It is a turnkey system that is portable and effective for classroom use. Since no spray booth is needed, trainees can practice in a classroom environment allowing their peers to watch and learn. By using SimSpray in training programs, trainees can do more repetitions in less time without the added costs of materials, consumables, and waste disposal fees. Users learn the proper techniques faster and with less waste since no prep or cleanup time is involved. By reducing the need for materials and eliminating hazardous waste and airborne toxins, SimSpray can decrease the cost of traditional instructor led training programs and minimize the impact on the environment.

About VRSim, Inc. (www.vrsim.net, www.vrsim.com)

VRSim, Inc. is a rapidly growing technology company headquartered in East Hartford, CT. VRSim creates virtual reality training systems designed to enhance basic skills training for education and research groups, industrial trades, and military and defense organizations. Using technology from the gaming industry, coupled with state of the art tracking systems and graphics rendering, VRSim produces training systems that are easy to use, fully-immersive, and provide a realistic learning environment. VRSim is the power behind training systems including SimWelder™, VRTEX™ 360 and SimSpray™. The U.S. Army, Lincoln Electric, Ohio Department of Rehabilitation and Corrections, Northrop Grumman, Northeast State Community College, Finishing Trades Institute, Comex Group, Blackstone Valley Regional Vocational Technical High School, and the Federal Bureau of Prisons are some of the prominent organizations using VRSim’s products and services.

MEDIA CONTACT: Rebecca McKnight; 860-893-0080; [email protected]

© 2010 VRSim, Inc. All rights reserved. SimSpray and SimWelder are trademarks of VRSim, Inc. in the United States and other countries. VRTEX is a trademark of The Lincoln Electric Company in the United States and other countries. All other trademarks mentioned herein are the property of their respective owners.

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