With over 36 million primary and secondary school students now being forced to continue their education online, there has been a surge in the use of different online learning technologies.
Although the majority of these technologies were not specifically created resources to be used during the coronavirus pandemic, a lot of them have seen their user base double or even triple within the last couple of months.
Once this virus is under control and schools eventually reopen, a lot of these online learning technologies might be abandoned for the more traditional in-person learning technologies. But there are certain ones that offer features that will be enough to cement their place in the education system long after the eradication of COVID-19. In fact, here are three online learning technologies that have a very good chance of becoming permanent features used by educational facilities.
This virtual reality platform was originally intended for high-quality video conferencing but it has since evolved into an online platform that offers so much more. While complete 360-degree video conferencing is still a large part of what makes SuperViz so useful, there is also an abundance of other features that enhance its ability to be used as an educational tool.
One example of these features is the multi-platform compatibility. Instead of having to download to every device beforehand, SuperViz exclusively runs in your browser and can be utilized on smartphones, tablets, computers, and VR systems. So your educational curriculum doesn’t have to depend on having enough tablets or expensive VR systems for each student in order to be used. Instead, you can use whatever system is readily available and take the students on an online educational journey.
Whether you want to do project-based learning, guided tours, field trips, interactive classes, mind maps, or any other related tasks, it can be easily done thanks to the system’s multimedia incorporation. You can easily add images, videos, notes, audio clips, links, or other similar additions to any 360-degree scenes in order to deliver a comprehensive virtual learning experience that includes a wealth of valuable information in addition to the cool visuals.
While children are stuck learning from home during this pandemic, SuperViz makes it incredibly easy to help everyone in the class see and learn about the same thing at the same time using these VR scenes. But even after returning to the classroom, this system will be a great way to make learning far more immersive.
Reading about historical events like the American Revolution or WWI is one thing but seeing it is something entirely different. This is now a possibility thanks to technology like TimeLooper. This virtual reality system allows students to dive headfirst into these historical events to help bring them to life.
When someone can see something right in front of them, it helps them to better absorb and comprehend information. In fact, it is estimated that the average student is able to accurately recall 65 percent of visual information they learned from three days ago, while that number drops down to 10 to 20 percent for spoken or written information.
While there are plenty of virtual reality apps that can virtually take students to physical sites where historical events occurred, they do not actually come with the ability to take the viewer back in time to see what they used to look like during the time of the event. That is what makes TimeLooper such a valuable online learning tool, with its over 60 VR experiences that are able to take students into the middle of many major recreated world historical events.
This is technology that is likely to be used long after the pandemic because it provides an experience that cannot be found in the classroom.
When someone is able to directly interact with something, it greatly enhances their learning experience, which is why science labs are such an important part of lessons in primary, secondary, and even post-secondary learning institutions. But this engagement also needs to be entertaining, which is where gamification and Classcraft comes into play.
This system allows educators to create choose-your-own-adventures that incorporate lesson plans to help teach their students a wide range of subject matter. As they progress through the online lessons and quests, the avatars of the students are able to be rewarded points and advance the captivating narrative.
The value that students get from gamification is evident and is something that applies to both e-learning and in-person educational experiences. That is why this technology is likely to be incorporated into modern learning strategies on a permanent basis.
All of these online learning technologies are extremely important during this COVID-19 pandemic since children are relying on digital methods of education; however, these three technologies are expected to play a prominent role in education even after the pandemic subsides.